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Search Results (26 CVEs found)
| CVE | Vendors | Products | Updated | CVSS v3.1 |
|---|---|---|---|---|
| CVE-2021-26410 | 1 Amd | 15 Radeon Pro V520, Radeon Pro V620, Radeon Pro W5000 Series and 12 more | 2026-04-15 | N/A |
| Improper syscall input validation in ASP (AMD Secure Processor) may force the kernel into reading syscall parameter values from its own memory space allowing an attacker to infer the contents of the kernel memory leading to potential information disclosure. | ||||
| CVE-2021-46750 | 1 Amd | 11 Athlon, Athlon 3000, Radeon Pro V620 and 8 more | 2026-04-15 | 3 Low |
| Failure to validate the address and size in TEE (Trusted Execution Environment) may allow a malicious x86 attacker to send malformed messages to the graphics mailbox resulting in an overlap of a TMR (Trusted Memory Region) that was previously allocated by the ASP bootloader leading to a potential loss of integrity. | ||||
| CVE-2024-36316 | 1 Amd | 19 Radeon Pro V520, Radeon Pro V620, Radeon Pro V710 and 16 more | 2026-04-15 | 5.5 Medium |
| The integer overflow vulnerability within AMD Graphics driver could allow an attacker to bypass size checks potentially resulting in a denial of service | ||||
| CVE-2021-26377 | 1 Amd | 11 Athlon, Athlon 3000, Radeon Instinct Mi25 and 8 more | 2026-04-15 | 4.1 Medium |
| Insufficient parameter validation while allocating process space in the Trusted OS (TOS) may allow for a malicious userspace process to trigger an integer overflow, leading to a potential denial of service. | ||||
| CVE-2024-36352 | 1 Amd | 11 Athlon, Athlon 3000, Radeon Instinct Mi25 and 8 more | 2026-04-15 | 8.4 High |
| Improper input validation in the AMD Graphics Driver could allow an attacker to supply a specially crafted pointer, potentially leading to arbitrary writes or denial of service. | ||||
| CVE-2023-4969 | 3 Amd, Imaginationtech, Khronos | 261 Athlon 3000g, Athlon 3000g Firmware, Instinct Mi100 and 258 more | 2025-06-20 | 6.5 Medium |
| A GPU kernel can read sensitive data from another GPU kernel (even from another user or app) through an optimized GPU memory region called _local memory_ on various architectures. | ||||